Hey all, 2017 has been a bountiful year for us! From new staff to interesting projects, this has truly been a great journey for the entire team.
Music. Sound Design. Voice. Implementation.
by Gwen Guo
by Gwen Guo
Being a newcomer to GDC, I didn’t know what to expect. I went with the intention to merely soak in audio technical knowledge but ended up learning so much more about myself and was blessed to observe/be part of this humbling experience. Surrounded by incredibly talented individuals, it didn’t matter if you were an industry veteran or a fresh graduate/student — there is something to learn from everybody. What makes this community such a special one?
by Gwen Guo
by Gwen Guo
Gamestart 2014 was really a blast for IMBA Interactive. This was the first time IMBA Interactive interacted (haha) with consumers visiting a B2B game convention. Talking to different people at the convention reminded us of our original love which was bringing game sound and music to consumers. And yes, it’s awesome to be able to be part of Singapore’s very own game convention promoting indie game developers and educating people on game audio. DING! Achievement unlocked (that’s what it felt like)!
by Gwen Guo
You guys might have noticed our friendly mascot lingering about our Facebook page and the main site. Meet Rex, the boisterous yet adorable new mascot for IMBA designed by the talented Johel Rivera (who also did our main animation and character designs by the way!). We think Johel did a fantastic job at capturing the expression and gestures of Rex from try-hard fierce to kooky!